You are familiar with the wave that online gaming has sprung all around the globe. Combining this with the great surge of social networking, brings out a potent combination that has a viral prospect.
Both of these markets are booming. The popularity of online gaming is massive and is growing with every passing day. This increase in demand is because of the fact that people are spending more and more of their leisure time in “cyberspace”.
Because of the globally available broadband services and PC ownership, there is an exponential increase in online gaming. Even the underdeveloped nations are following their passion of Online Gaming with Internet Cafes. As a result it has become a worldwide trend that has entered into the undersized villages in most of the less developed nations.
Online gaming has another side to it and is contributing immensely to the rapid increase in its fame. The people around the world are interacting while playing against each other and begin to socialize which resulted in the emergence of like-minded people’s online community . And this can increase very rapidly.
Web sites such as “Facebook” and “MySpace” are changing the backdrop of social media and the gaming communities like Warcraft, Lineage II, Minecraft, League-of-Legends, Dota 2 etc. are swelling in large numbers.
Online Gaming based on Expertise
To play in a tournament of online games, each player pays money as entrance fee, and tournament winner or even winners receive merchandize prize or cash. Games based on expertise are named as a result because every competition depends upon the performance and ability of players, eradicating or greatly reducing any luck elements. This is crucial, so as to remain lawful and shun falling into anti-gambling decrees.
Reports point out that online games are having an influence on ratings of television. Big broadcasters are facing serious concerns on this and to grab this latest market they are working to build income streams using online gaming.
People of all age groups and genders play games throughout the world, and it goes beyond all cultures and traditions as it is an element of the human spirit…we desire to contend with other people and with our own selves. People play not just for the sake of the game itself but they do it for the experience it brings: a victory, mental challenge or adrenaline rush, they might even have a minute of isolation or communication with friends. This trend is fueled by the online games.
To sum up, games are played online to create second-to-second experiences of fun and the Online Gaming platform has turned into a commonplace whose future is immense.